~The Basics~First Name: Onishi
Last Name: Bourei
Age: Eleven
Rank: Genin
Village: Sunagakure
~The Blood Work~Gender: Male
Blood Type: B-
Clan: None
Kekkei Genkai: None
~The Physics~Appearance & Clothing: Onishi is a small tender looking boy, spills of dark-brown hair lay across his shoulders. He is bookish, staying up all hours of the night reading. He must wear glasses because he strains his eyes so. Sharp attractive features, slightly femenine, but meek. The sign of sunagakure is worn on his left shoulder, it sets on black cloth. Wearing well fitted dark-brown armor, made from leather. This armor covers only his torso, a white long-sleeve shirt is fitted underneath. Black pants that sag on his sandals. One pouch containing ninja equitment is attached to his right thigh, another is on his left hip. Two scrolls are located on his right hip, teatherd to his belt. His sandals are blue.
Height: Four foot; five inches.
Weight: Eighty nine pounds.
~The Traits~Likes: Reading, puppet inovation, quiet.
Dislikes: Unesecary conflict, when inocents are harmed, killing, obnoxious people.
Personality: A calm courteous boy, never overbearing. Bookish to a fault, most of his free time is spent reading or working on puppets-- time well spent! He doesn't pursue making friends, enjoying most of his alone time. Though does not mind the company of others. A moral advocat, always opposing the harm of inocents. Avoiding confrontation and combat when he can, but will not avoid his duty as a ninja. Onishi doesn't directly want to harm anyone, but he is not foolish.He knows what a ninja's purpose is, to protect and kill when need be.
Attitude: His attitude varies from day to day, situation to situation. To others he does his best to be respectfull and polite, but can be pushed to anger. Though addmittingly, it takes alot of berating to get him to do so. Timid and reserved around newcomers, almost afraid of them. Positive when it comes to learning, always interested and accepting of critique. Enjoys spending time with other puppeteers, for knowledge and assistance in his craft.
~The Armada~Primary Weapon: Puppets
Support Weapon: Poison
Support Weapon: Paper bombs
Support Weapon: Smoke bombs
Puppet Name: Inoru
Rank: C
Range: 10 meters
Type: Offense
Description: Inoru is a humanoid puppet, sharing a common size and form with humans. It stands at five foot, five inches. Weighing in approximately at forty eight pounds. A shell carved from a dark wood, polished and lacquered. Possessing snow white hair that falls at jaw length. On its shoulders-- covering most of his body is a sand colored cloak. If you got close enough to draw back the cloak, you would see that it has four arms. Inoru's first set is attached at the shoulder on a ball joint-- like humans. Though these arms are curved and appear much too large for its body(if it were being compared to humans, that is). Reaching almost to the ground. These forementioned arms only appear to be capable of movement at the shoulder joint and elbow. The second set of hands are just below the first and share no likeness to them. They mirror that of a humans, all the proper joints in place. Inoru's torso size fits well with its head, not too large. Below there are only two legs.
Weapons: Chained Kunai launcher-- The mechanism is located inside the puppet at the base of its neck. Its gears are wound by Inoru's first set of arms. Essentially it allows the kunai, which is attached to a chain, to be fired from the puppets mouth. To wind the chain, all the puppet needs do is spin its arms around on the shoulder joint. The mechanism is launched by a high-grade spring, to activate tug with a chakra thread.
Scythe-blades-- Both left and right upper arms, from the elbow joint down are blades. The wooden arm-covers are simply their sheaths. When spun circularly, on the shoulder joint, these wind the "Chained kunai launcher"
Arm compartments-- Inoru's second set of arms each have three hidden openings. They all contain seals which can be replaced. These compartments are opened by chakra threads, and the seals activated with a hand gesture. These hands can also wield weapons efficiently, unlike the first set.
[Chain-Kunai Launcher / Neck and mouth]
[Scythe-blades / Both upper arms]
[Arm compartments / Both lower arms]
~Skill Information~Skill Specialty:
- Main: Puppetry
- Sub: Fuuinjutsu
Elemental Affinity: Special Characteristics:
- Quick nimble fingers.
- Excellent Chakra control.
- Glasses, duh!
Flaws/Weaknesses: Physically weak, not well matched against taijutsu users.
~Jutsu~E: 6
D: 2
C: 2
B:A:S:_____________
- Jutsu:
Name: Chakra Threads
Rank: D
Type: Puppetry
Chakra: 20
Damage Points: 0
Description: Chakra Threads is a technique that is usually used by puppeteers to allow them to control their puppets in battle. Since these strings are constructs made from very concentrated chakra, they can be seen by people besides the user. Interestingly, as well as pulling objects towards them with the strings, the user can also "push" objects away from them as well, and even get moving objects.
Name: Puppet Technique
Rank: C
Type: Puppetry
Chakra: 40
Damage Points: 0
Description: The Puppet Technique is a unique ninjutsu fighting style; this technique uses chakra threads to control puppets like marionettes. Any number of chakra threads can be used to control a puppet, but users with more skill can use fewer strings per puppet.
Name: Clone Technique
Rank: E
Type: Ninjutsu
Chakra: 10
Damage Points: 0
Description: The clone technique is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance. The copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent. As soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse.
Name: Transformation Technique
Rank: E
Type: Ninjutsu
Chakra: 10
Damage Points: 0
Description: The transformation technique is a ninjutsu technique which every ninja learns at the Ninja Academy. Henge allows the ninja to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
Name: Change of Body Stance Technique
Rank: E
Type: Ninjutsu
Chakra: 10
Damage Points: 0
Description: The Change of Body Stance Technique is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themself with another nearby object. This can be a block of wood or even another person. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack.
Name: Act of Water Surface Walking
Rank: E
Type: Ninjutsu
Chakra: 10
Damage Points: 0
Description: A variation on the Act of Tree Climbing, the art of water surface walking allows a ninja to walk on water as if it was a solid surface. Focusing an even amount of chakra out of the soles of their feet, they can balance themselves on the very surface of the water
Name: Act of Tree Climbing
Rank: E
Type: Ninjutsu
Chakra: 10
Damage Points: 0
Description: The art of tree climbing serves a dual purpose. Taking part in Tree Climbing Training helps a ninja learn how to focus their chakra. It also teaches the ninja how to run up trees and walk on vertical walls. The training helps the ninja learn how to focus just the right amount of chakra to a particular part of their body. The amount needed to climb is small but it must be precise. The feet are regarded as the hardest location to master chakra focusing. So by gaining the art of this skill, the ninja will have any jutsu available (theoretically) because they will be able to focus their chakra as needed.
Name: Explosion Tag: Activate
Rank: E
Type: Ninjutsu
Chakra: 10
Damage Points: 0
Description: The user will activate an explosion tag. Normally, the tag will be placed by them, so they know where it is and can easily activate it.
Name: Kai - Release
Rank: C
Type: Ninjutsu
Chakra: 50
Damage Points: 0
Description: Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
Name: Body Flicker Technique
Rank: D
Type: Ninjutsu
Chakra: 25
Damage Points: 0
Description: The body Flicker Technique is a basic Ninjutsu technique. The ninja will appear and disappear in an instant, allowing them to retreat or attack suddenly. To facilitate the movement the ninja will often use nearby elements such as mist, sand or leaves to mask their appearance or disappearance.
~The Story~Family: Kyoushi Bourei (Father)
Meiyuu Bourei (Father)
History:Onishi was born to two very skilled medical ninja. Both of whom currently aid the Sunagakure ninja effort at the hospital. His upbringing was fairly easy, parents always compasonate and loving. They used to tease him about how he loved to read, saying he was even reading in his mothers tummy. No real striffed occoured until he joined the ninja accademy.
While a good student, Onishi never seemed to fit in with others. Maybe thats is due to his superiour work ethic, he spared little time for fun. He was drawn to puppetry due to their human likeness. They would be his friends, and no trueer found. Many failed attempts at creating would come to pass. One too heavy, the other kept falling apart.
It was at school, through mentoring and lots of research he found the means to craft pheasable works. Volunteering at the hospital(where his parents work) would prove for helpful learning in medical ninjutsu. Through study of puppeteering, he has compiled a bundle of written work,(his own hand) that he would one day see published. While most of it is inconclusive due to his inexperience in combat.
Graduation came early for him, at the age of eleven. More before him have graduated younger, but his parents were proud of him all the same. A team and sensei is all thats left to complete the young shinobi. He looks forward eagerly, hoping to serve the sand with his best ability. There are troubles ahead true, but isn't that life, or at least the essence of life.
Uncertainty.
Extra Information: ~The Finals~Alias: Chemicals is fine.
Best Way to Contact: Private message.
RP Sample: The boy sat at his desk, working away dillegently on a new puppet. Its shape was that of a human, eyes fresly glued, it seemed to stare genlty up at him. In the puppets hand a katana lay, wooden fingers enclosed around the hilt. At this moment he was sewing a crimson cloak for it to wear, stitching every thread carefully and neatly. Throwing it over the puppets shoulders he laughed.
Way too small-- It'll need more work. With a sigh Onishi looked out the window, pushing a strand of hair from his view. Index finger pushing his glasses to the bridge his nose. Kids below played and laughed, kicking a ball between them.
I wish I could be carefree like that, but no. Too many things plague my mind of late.Rules Password: Correct