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 Kouin Kokugen

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AuthorMessage
Kouin




Posts : 1
Points : 860403
Join date : 2012-07-16

Shinobi Information
Rank: Genin
Health:
Kouin Kokugen  Left_bar_bleue200/200Kouin Kokugen  Empty_bar_bleue  (200/200)
Chakra:
Kouin Kokugen  Left_bar_bleue700/700Kouin Kokugen  Empty_bar_bleue  (700/700)

Kouin Kokugen  Empty
PostSubject: Kouin Kokugen    Kouin Kokugen  EmptyTue Jul 17, 2012 8:15 pm

~The Basics~

First Name: Kouin
Last Name: Kokugen
Age: 15
Rank: Genin
Village: Kirigakure

~The Blood Work~

Gender: Male
Blood Type: O -
Clan: None
Kekkei Genkai: None

~The Physics~

Appearance: Kouin Kokugen  Kaze_by_pokefreak
Clothing:

Features: Kouin has a very teen looking face, not quite an adult, but far from being a child. He has dark brown, almost black, looking hair that falls to about his nose in the front and way past his neck in a ponytail in the back. The most notable feature of Kouin's being happens to be his lime-green eyes. they are very piercing in nature. His body type is athletic, yet showing promising signs of being a muscular if the work is put in.

Upper Attire: The most prominent piece of clothing that Kouin wears is a leaf green sleeveless shirt, a fishnet shirt is underneath this. Above the fishnet, Kouin typically wears a beige sleeved shirt and light green hood that extends out the back of his normal leafy green shirt. His forehead protector is stitched neatly onto the left sleeve of his beige shirt. Both of Kouin's hands are bandaged from finger to a little past the wrist, yet the portion of the hands that are bandaged is scarcely ever seen because of the pair of black gloves Kouin wears.

Lower Attire: Starting from the bottom up, Kouin wears a pair blue running sandals that cover the most part of his feet and fall just sort of his shins, something typically found on shinobi. He wears white bandage tape around both of his legs that that stop just short of his knee and high up on his calves. Resting on his waist are a pair of brown cargo shorts. A weapons holster is attached to his right thigh by means of a white strap, containing various weapons such as: shuriken, kunai, and metal wiring. Upon the back side of his waist is a medical pouch, inside are various tools and bandages to administer first-aid.

Height: 4'10
Weight: 97

~The Traits~

Likes:

- Nature
- Precious Metals
- Weapons
- Jutsu Learning
- Jutsu Studying
- Jutsu Cataloging

Dislikes:

- Destruction of Nature
- Spiders
- Failure

Personality + Attitude: Kouin is a very complex individual who has many sides to his personality. The most dominate trait to him that influences his personality the most would be the fact that he is highly intelligent, possessing a genius-level intellect, and is capable of devising and executing strategies with incredible speed and precision. This gives Setōshi great leadership abilities and allows him to be very effective in the heat of battle or on the sidelines. Also his physical prowess is also affected by his intelligence. This allows him to be an excellent shinobi. Kouin also, like most other members of Kirigakure, has a great understanding of politics. This will later lead to a future life for him as a political leader. But of course there are other traits to Kouin as well, one being his kindness and understanding. Kouin believes in a strong theory of peace and happiness that he has developed with the thought of the future and change.

Another trait about Kouin that is seen later on is his ability to persuade and manipulate people into following him and his plans. Kouin is also willing to do whatever it takes to accomplish his goal, even if it means lying to his followers and using people as bait for the outcome he desires. However, he has trouble putting those he is close to in harms way for the sake of his goal, which is a weakness as a commander but a remnant of his humanity and sanity. This will change later though as his village soon becomes his enemy and his alliances change. Once this happens, Kouin's personality towards humans change and become based on the idea of what would be better for the world then just his people. This is influenced by a twisted idea of self-righteousness and peace, which just ends with violence and blood. These very ideas also become a mask that hides his true intentions later on which are still unknown, even to him.


~The Armada~

Primary Weapon: Explosive Tags
Support Weapon: Kunai
Support Weapon: Shuriken
Support Weapon:

~Skill Information~

Skill Specialty:

  • Main: Weaponry
  • Sub: Medical

Elemental Affinity:

  • Main: Fūton - Wind Release
  • Main: Sumiton - Ink Release
  • Sub:

Special Characteristics:

Flaws/Weaknesses:

~Jutsu~

E:
D: 2
C: 4
B:
A:
S:
_____________

Name: Fuugekitai Kabe [Wind Release: Wind Repel Wall]
Rank: C
Type: Ninjutsu

Chakra: 40
Damage Points: 30

Description: The user, being assaulted, will quickly flash through handseals for this jutsu. Once done, the user will hold his last seal and stomp the ground with his dominant foot. Afterward, a wave of wind emanates from the user's body in a spherical shape towards all directions. This wave is capable of repelling a barrage of weapons or knocking back a charging opponent.

Name: Fuuton: Fuuatsu Sashitsukae [Wind Release: Wind Pressure Impediment]
Rank: D
Type: Ninjutsu

Chakra: 25
Damage Points: 20

Description: The user goes through a relatively long series of handseals, and then places his palms flat on the ground. He then guides his Fuuton chakra through the soil and creates cavities of high pressured air between him and his opponent. As a result, if anyone steps on those hollow spaces, their balance is disrupted and they blow up with enough force to startle or trip them and create an opening.

Name: Stop
Rank: D
Type: Ninjutsu

Chakra: 20
Damage Points: N/A

Description: When the need arises the user can burst Fuuton chakra from their body in order to stop their movement completely in all directions or even just one. This can stop you from moving momentarily while falling, or even catch an enemy shinobi off guard as they blast past you while in pursuit.

Name: Fuuton: Kaze Hashi no Jutsu [Wind Release: Wind Bridge Technique]
Rank: C
Type: Ninjutsu

Chakra:
Damage Points:

Description: This technique was developed as a quicker way to give or retrieve an object at crucial moments in a given range. By focusing on an object and then using ones chakra and performing a few handseals, they will form a small ball of wind around the object in an attempt to lift it. At this point the object can either be gently carried over, or the ball can be dispersed sending the object flying. The stronger ones mastery of wind is, the heavier the object(s) can be taken. Most commonly used for small blades, kunai, shuriken either retrieval, or even a surprise attack. However note that this jutsu can't be used to freely move around a weapon in mid-air. It can only make it return to you, or send it flying in a random direction.

Name: Dai Kamaitachi-Great Cutting Whirlwind Technique.
Rank: C
Type: Ninjutsu

Chakra: 45
Damage Points: 40

Description: A Ninjutsu technique that was actually developed by the Kankuros sister, the Sand ninja Temari. Named after a mythical creature, the user uses their fan to blow a concussive wind that is imbued with chakra. This technique is a bigger version of the normal Kamaitachi no Jutsu, having the ability to cause a great amount of cutting damage to the nearby area. Kouin uses this move by using first the Wind Scream to shift his chakra. Next, with a wave of his arm or sword he can release the wind and begin the attack. Kouin likes to use this as a set up technique for other Jutsu or a defensive measure.

Name: Igameru Kunai (Curving Ninja Projectiles)
Rank: N/A
Type: Weaponry

Chakra: N/A
Damage Points: 40

Description: Igameru Kunai – Curving Ninja Projectiles is not a true jutsu, however it is a technique that requires proficiency in the art of projectile based weaponry. This technique allows the user to attack with Kunai, Shuriken, and other projectile based weaponry from various angles. By throwing multiple projectiles at different angles, they will hit each other, and through skill and practice, one is able to control these mid-air collisions so the end result is to change their trajectory toward his target, allowing him to effectively through them around corners or other such feats.

Name: Igameru Kunai: Karamaseru naraku (Curving Ninja Projectiles: Entwining Hell)
Rank: N/A
Type: Weaponry

Chakra: N/A
Damage Points: 45

Description: Igameru Kunai: Karamaseru naraku – Curving Ninja Projectiles: Entwining Hell is not a true jutsu, however it is a technique that requires proficiency in the art of projectile based weaponry. This technique is a variant of Igameru Kunai – Curving Ninja Projectiles. Using Igameru Kunai – Curving Ninja Projectiles, the user will essentially send a volley of kunai around the target, shooting to and fro. However, all of these kunai have a wire tied to them. The goal of the kunai is not to hit the target, but trap them. These wires are incredibly strong and able to slice flesh like a cheese slicer slices cheese.

Name: Geigeki jutsu (Interception Technique)
Rank: N/A
Type: Weaponry

Chakra: N/A
Damage Points: N/A

Description: Geigeki jutsu – Interception Technique is not a true jutsu, however it is a technique that requires proficiency in the art of projectile based weaponry. This technique allows the user to intercept most incoming projectiles. This technique is dangerous as the user risks breaking or damaging his fingers and hands through this technique, but if done skillfully and perfectly the user can come out unharmed. Kunai can be caught by slipping a finger into the hole at the end at just the perfect angle. Senbon, caught between two fingers. Shuriken, similar to Kunai.

Name: Fuuton: Kazekiai Semaitoppa (Wind Release: Wind Scream Narrow Breakthrough)
Rank: C
Type: Ninjutsu

Chakra: 50
Damage Points: 40

Description: This is a Fuuton :: Wind Release Jutsu that does not need hand signs to perform, but in return one must build up a good deal of Wind chakra before being used. After the user brings their hand to their mouth they wiil begin to breathe in a great deal of air, much more than is regularly taken. Now, the ferocity of this attack depends on how the jutsu is released. Kouin releases the jutsu by punching himself in the gut, right at the diaphram, thus propelling all the air built up from the attack outward. The winds from this attack have the cutting capabilities of blades and is easily capable of leveling at the least three trees.

~The Story~

Family: None
History:

Spoiler:

Extra Information:

~The Finals~

Alias: BoyWonder
Best Way to Contact: Pm
RP Sample:

Spoiler:


Rules Password: Correct
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Posts : 118
Points : 869377
Join date : 2012-06-02
Age : 28

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PostSubject: Re: Kouin Kokugen    Kouin Kokugen  EmptyWed Jul 18, 2012 2:38 am

Approved!
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